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[8:05 p.m.](Alastair Frost) fag on a negro unicorn over here
it was always my belief that having the main tank step into a conflag was not how the encounter was designed or meant to be done. even the act of dumping waxen flesh by negating a fireball should be seen as an exploit, but the director himself saw the first legitimate clear and acknowledged their tactics as "clever use of game mechanics". the only clever thing i feel was using the dip to fixate twin outside of the arena
as for recent changes, i dunno. feels necessary with twin being around for as long as it has. weaker players need their t5 weaps so everyone is ready to experience the four new turns, not just the 1%
Even though the changes were just reverted, I think they're pretty good for 2.2. The dps check on the dread is still there, and the hardest parts are still there. Yeah, snakes were an issue for super group, but dive bombs and twisters will still kill scrubs.