http://www.youtube.com/watch?v=MepbvnfQmrU This update focuses on becoming one with your Assassin / Shadow. Becoming ‘one’ with the class is crucial if you are to master it in any form. Whether it’s Warzones, Arena, Open PvP or Duels. The key to success as an Assassin or Shadow is understanding and respecting the class for what it is.
INDEX 0:12 – 2:36: Gameplay 2:37 – 3:34: One With Sin (Commentary, Tips, Gameplay) 3:35 – 4:05: Gear (Optimization, Goal, Variations)
Playstyle The Shadow / Assassin is a stealth class. By default it has the option to pick its fight(s). This means that one shouldn’t zerg in like some swashbuckler. You need to be wise. Knowing when to attack and when not to would mean victory or defeat. Avoidance This class is strictly based on a spiked measure. It wears light armor. It can be easily destroyed by the player with the incorrect mentality. It is meant to avoid damage, not mitigate it. Mitigation is your absolute last form of defense. Your first form is making sure the enemy’s attack does not connect.
Just take a look at some of the abilities
Deflection Instant Cooldown: 120s Increases your ranged and melee defenses by 50% for 12 seconds. Requires a melee weapon.
Force Shroud / Resilience Instant Cooldown: 60s Removes all hostile removable effects and increases your chance to resist Force and tech attacks by 100% for 3 seconds. Does not break Stealth.
Low Slash Instant Force: 30 Cooldown: 15s Range: 4 m Slashes the target low, dealing 1953 - 2082 weapon damage and incapacitating the target for 4 seconds. Damage causes this effect to end prematurely. Requires a double-bladed lightsaber or electrostaff.
The theory of this class is based around chances to in-take no damage or shutdown the opponent from outputting their damage. Understanding this theory will drastically improve the way you play this class and set you on course to mastering it.
Damage and Tanking This class is not a pure damage dealing or tanking class. This is very important to keep in mind. It has the ability to do spike damage or spike tanking in select situations. There are times when your damage matters, other times when it pales in comparison to what others have to offer. Same applies with tanking. It cannot accurately tank without shutting down something first. Lose the Ego An important as a Shadow / Assassin is vital to how others interact with you. Do not be overconfident. If you believe there is a battle you cannot win, then simply step aside. You don’t have to prove yourself to anyone. Your class is based on opportune moments, not honorary gains. Take the chance only if you feel the moment is right. Sooner you realize this, the more versatile you will become.
Movement A vital factor of how opponents react to you is your movement. Unbinding the S Key would be a large step in this aspect. You need to slither around corners, move in and out of opponents and frankly annoy them to the point of no return. Remember, you must do damage, but they must not. Note There are abilities to mitigate damage and promote damage (IE: Blackout / Darkswell or Force Recklessness) However, these abilities should be used wisely, not recklessly. This is the least forgiving class. A simple mistake can cost you everything. Be patient, keep a cool head and never get emotional.