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Topic: Assassin: Arena PTS Report

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Xinika the Omnispawna
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Assassin: Arena PTS Report

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Been extensively testing my Sin in the new Arena mode over the weekend with mixed results. A direct heads up for anyone stepping into arena: You will be pushed to your utmost limits. Your finesse with this class will need to be spot on or you will fall. Arena is far more intense than Warzones. A simple mistake can cost you the entire game. Sins are no exception. We have to play out heart out to perform in comparison to other top tiered classes / teams. Warzones are far more forgiving than Arena.

Darkness / KC
+ Utility
+ Decent Sustained Damage
+ Good Mitigation
- Not good for actual Tanking
- Suffers to Smash Damage

Deception / Infiltration

+ Good Opening Burst
+ Low Slash is great for swaps / setups
+ Less A/E Damage
- Bad Sustained Damage
- Low Survivability in stuns
- Very easy to shutdown / kite
- Lack of Utility

Madness / Balance
+ Sever Force useful as a root for peels
- Bad Damage
- Horrendous Survivability
- Very easy to shutdown
- Stupendous Ramp-up time
- Lack of Utility

Sins are middle-pack tier in Arena. They are not bad and they are not that impressive. However, even being at middle of the pack, they will require the player to truly perform at a top notch level. Arena is a multitude of awareness, on-the-go strat, execution and mentality. It will take a while to accurately fit in since you'll no longer be sitting at the node guarding.

Another thing I want to talk about is the USELESSNESS of Phase Walk. Phase Walk is good for saving you maybe like, once ever so often and it's pitiful at that because there's the chance it puts you out of LOS of your healer / guard. Something needs to be done. I never thought I'd be saying this, but I believe we have the worst 51 ability out of all other ACs. It was good for node guarding - but those node guarding days are over.

Darkness at pure tank-for-tank levels is also utter trash. The spike issues in PvE are afflicting it in PvP. It can drop faster than a sage. Not to mention, I'm forced to run this spec in DPS gear for optimal levels of play against the best teams. I'm truth, I become some weird damage-debuffing-peeling-utility hybrid. Don't get me wrong, it's super cool, but also depressing that Darkness can frankly keep up or outdo Deception in sustainability.

Deception is surprisingly not as good as we hyped it up to be. Lot of this is due to the Guard mechanic. Our opener burst is fine, but we quickly drop behind and when that happens, if we're not low slashing and setting up CCs otherwise - we become a gimped marauder. Like I said, to play a Sin at top notch levels in Arena is going to require a lot of the player. It's far more demanding on what you, as an Assassin / Shadow have to do compared to some of the other classes like Marauders.

As far as Madness goes, I have not had too much extensive testing with it but from the tests gathered I don't think I need anything more to convince me otherwise. The spec is absolutely garbage and should be avoided at all costs.

Keep in mind Phase Walk is bugged on the PTS. I usually avoid abusing that bug (no CD), so please do not base any P. Walk logic off this unintentional effect.


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