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Topic: A Whole Guide for a Whole Guardian

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Manhattan
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A Whole Guide for a Whole Guardian

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Hello and welcome! My name is Ladispute and I am The Watchmen's PvP tank! I was recruited for this position and have lived, breathed and played it since the creation of my Guardian. I loooooooove tanking. I like being the person people can depend on, never dying and most importantly I love HP. Seriously. Love it. Maaaaaaybe a little too much, but we'll get to that later. Basically what I’m saying is this guide comes from a veteran PvPer and a diehard Defensive Guardian, and will contain all of my knowledge about that specific role of the class. If you like smash crits, GET OUT (or stay, read and be converted)!

Why a Defensive Guardian?

 

Spoiler

 

Builds

 

Spoiler

 

Gear

 

Spoiler

 

Play Style

 

Spoiler

 

Extras

 

Spoiler
 

Fin


Spoiler

 

Ok... wow.. this guide is ridiculously long. Well, hope you enjoyed the read and learned a thing or two. I plan on releasing a War Zone guide with specific tips about how to play each War Zone optimally, complete with screen shots and Videos for each one, sometime in the next week or so. After that I want to try and set up a night where I hop on my Twitch.tv stream and answer questions for you guys for a few hours. Until then win, etc.

Ladispute

<Watchmen>

Edit: Please register before posting so that I can respond to you directly. Thank you!

Edit: Stickied on the SWTOR forums! http://www.swtor.com/community/showthread.php?t=509647

Edit: Video released: http://watchmen.activeboard.com/t50388141/video-the-super-tank-ladispute/



-- Edited by Ladispute on Saturday 11th of August 2012 10:07:51 AM

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Xinika the Omnispawna
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Bravo! Long awaited and expectations (more than o_O) fulfilled.

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Watcher
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"golf clap" very well done glass

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Watching
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well done glass this is the longest guide i ever read it just cover evrey thing great job man i learned alot of things reading it great guide !!

however i got some notes for you :P :

1-the war hero head gear enhancment u said u put [War Hero’s Steadfast Enhancement 26] while in mr robot link it shows [War Hero’s Vigilant Enhancement 26] not sure is it a mistake on the writen part or the gear link and just another note since might be correct or wrong on ur war hero hands u also had [War Hero’s viglin Enhancement 26] and the written part too (just to make sure that there is no mistake in this )

2- if u could add the mirrior name would be helpfull i mean evrey singel time i have to switc tabs to look for the skill name since i am sith and even if i read the guide in another day ill keep doing the same so it will be helpfull if u add the mirrior name like : Blade Storm (Force Scream)


great job again glass cant wait to see ur vids and ur stream !!

thank you...




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Watching
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just had i thought on my mind u can use colors for the skills names (blue for jedi/red for sith ) this will make t more easy for the readr (just trying to help and make it easy for us to read the guide )


Thank you agan!

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Manhattan
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marwan07 wrote:

well done glass this is the longest guide i ever read it just cover evrey thing great job man i learned alot of things reading it great guide !!

however i got some notes for you :P :

1-the war hero head gear enhancment u said u put [War Hero’s Steadfast Enhancement 26] while in mr robot link it shows [War Hero’s Vigilant Enhancement 26] not sure is it a mistake on the writen part or the gear link and just another note since might be correct or wrong on ur war hero hands u also had [War Hero’s viglin Enhancement 26] and the written part too (just to make sure that there is no mistake in this )

2- if u could add the mirrior name would be helpfull i mean evrey singel time i have to switc tabs to look for the skill name since i am sith and even if i read the guide in another day ill keep doing the same so it will be helpfull if u add the mirrior name like : Blade Storm (Force Scream)


great job again glass cant wait to see ur vids and ur stream !!

thank you...



Thanks, man! Glad you enjoyed it. 

1. Always go by my askmrrobot link because I'll update that every time I change something about my gear. For example, I wrote the gear section of the guide about a week ago and it got me thinking that I might be stacking defense too much, so I went and tried some stuff out and found out that I could give up ~1% of defense for ~7% absorb so I made the changes on my character and updated askmrrobot. I'll go back and rewrite those parts of the gear section here in a bit but until then, go with my robot profile.

2. Ok I made a quick fix by putting both names in the ability title, and also added Juggernaut talent tree links. Unfortunately to do both names every time I mention a skill would be very tedious and time consuming, so I'd rather not, although if it's needed I'll do it.

Thanks for the feedback Marwan! In all honesty I would have never gotten around to this if you hadn't asked for Guardian help so you kind of made this happen lol. If you need anything else, or have any idea on how to improve the guide, just let me know and I'll get right on it!



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Manhattan
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Mylex wrote:

This is awesome and us pvp guardians appreciate the time you've put into it.

A question about your build if I may: I take the 2 points you have in the focus tree, 1 point from Sheild Spec and 1 point from Courage and put them into Dust Storm and Purifying Sweep. 

The rationale here is that 5% aoe accuracy debuff for 18 seconds is awesome as is 4 stacks of sunder armour. I use force sweep off cooldown, wherever I can get most mileage out of it as a result. Combined with a Sentinel popping Transendance, your healers suddenly have +15% defense of their own when being ganked by Maras. I like the sunder armour from force sweep because, although it doesn't help me too much as I don't do any damage anyway, I'm sure it helps the DPSers and if I'm going to make force sweep one of my priority abilities then I may as well add some extra meat to it.

Ultimately, in my simple brain-box, I guess I just take the view that using it all the time makes the enemy do 5% less DPS through misses and take 5% more damage through sunders. This won't actually be true of course, but I'm sure you get what I mean!

The question linked to my rambling is around how effective you find the point in Courage essentially. I understand the benefit of Master Focus and the extra absorb from Sheild Spec and as a personal preference I'll probably leave them off my build. 

Also, just FYI, I saw a post on the forums where some guys tested the shield from Blade Storm. It supposedly absorbs damage to the tune of 5% of your total hp. If that doesn't further fan the flames of your hp addiction, then nothing will!

Cheers for the guide. Looking forward to potential future streaming too.


Hey Mylex, glad to see you enjoyed the guide! 

First off, I think Courage is awful and I only picked it up because sometimes you're focus starved and it will let me cast a Blade Storm at a reduced cost, and keeping Blade Barrier up at all times is very important. I can totally see changing that point though.

Honestly if you find Force Sweep to be useful then by all means go for it. I almost never use that ability though (if you noticed, it's not even listed in the abilties section).

First, it costs 3 focus and, like I just said, I'm usually focus starved and need to prioritize more useful abilities like Blade Storm, Dispatch and Focused Defense first. Second, it's very hard to use on the move. The awful lag on that ability is just too much when your job is to constantly be following around your healer buddy and peeling the dps off of him. In order to hit a majority of the time you have to lead the enemy so that they walk into the Force Sweep, but if you're following them around then it's much harder to hit anyone at all. Third, when are you using it exactly? It just seems like there's always a better ability in every situation. If they're clumped up around you use Awe or a grenade, if it's a single target use Master Strike, etc. The only time I really find it useful is for interrupting multiple people capping at once, or when an enemy is capping on the other side of the node so that I can interrupt them with the AoE around the turret. 

Now, let's evaluate if the talents you listed are worth investing points into, worth losing the points we are taking out and then see with these buffs if Force Sweep is worth using.

First, let's take a look at Dust Storm. Meh, -5% accuracy is pretty poor in my opinion. That means they'll miss 5 more attacks out of their next 100, which just isn't impressive. Not to mention most Force and Tech attacks have higher than 100% chance to hit. It's entirely possible that when this debuff is up it does nothing at all, while talents like Master Focus always contribute more dps. However, I do concede the point that if all you're going for is protection that this is better; since even if it contributes very little, it at least contributes.

Next is Purifying Sweep. Your dps' main job is to take out enemy healers so that they can easily mop up the enemy dps. Sure, sometimes they need to focus down a dps or two that are giving your healer trouble, but with the low amount of damage that you do you're sure to get off a couple of Sundering Strikes on each of them which is a comparable amount of sunder armor stacks. Another thing to note is that if you hit an enemy with a Sundering Strike and then use Force Sweep you put 6 stacks of sunder armor on them, when the maximum is only 5. It's not unusual for this to happen because in order to gain the 3 focus needed to Force Sweep you usually hit them with a Sundering Strike. Now, would you still get the talent if it only added 3 stacks of sunder armor? How about if it only added 1? Because sometimes you're running behind trying to set up the Force Sweep and you have time to hit them a couple of times with Sundering Strike. Now, getting back to whether or not giving the enemy team Sunder Armor is even needed, sure it will always be beneficial (since it's better than not having it on your targets) but is it worth putting 2 points into? Your call, but I'm leaning towards no.

Now let's look at what you lose.

Master Focus was just picked up with excess points but I think is actually a pretty good boost to our dps. It makes our hardest hitting move hit harder and more often and usually draws out a CC, which we're more than happy to take so our teammates don't have to. Shield Specialization is not terrific but adds to our survivability. While it seems hypocritical to be alright with this 2% shield and shun Dust Storm's 5% accuracy debuff, you have to realize that it's active at all times while the Dust Storm debuff only affects targets that have been hit with your Force Sweep, so new enemies entering the battle won't be hindered by it. Courage is garbage and I'm sure you could maybe move the point to one of the talents that you listed.

So, with those buff, and losses, is Force Sweep now worth using? Well neither of those talents reduce the focus cost so we still have that problem. To get any benefit from those talents you have to land the Force Sweep which we already said is difficult to do, and hasn't been made any easier. While point three has been improved, I would still want to use Awe, Grenade or stuns to peel dps off of my healer buddy if there were multiple enemies grouped up around him instead of just reducing their accuracy by a small amount.

So, in conclusion while I concede that Dust Storm is possibly a decent choice, I don't think Purifying Sweeps is worth it. But, play how you want to play and by all means hit me with some counter points as I may just be flat out wrong! :P

Oh, and about the Blader Barrier buff being affected by HP, do you have a link? Would love it if that were true! :)

marwan07 wrote:

gratz for the sticky on the gurdian forms glass nice work !


Thanks! I'll be updating that post with some more information soon to make it more interesting!

 

EDIT: Geeze! Why are my posts always so long!? I really am too thorough for my own good lol, but this is how I think so it's how I write.



-- Edited by Ladispute on Tuesday 24th of July 2012 08:00:03 PM

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I just started looking for a guide to improve my Jedi Knight and I stumbled on this. Great guide I can't wait to try this out. Tnx a lot!

 



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This is awesome and us pvp guardians appreciate the time you've put into it.

 

A question about your build if I may: I take the 2 points you have in the focus tree, 1 point from Sheild Spec and 1 point from Courage and put them into Dust Storm and Purifying Sweep.

 

The rationale here is that 5% aoe accuracy debuff for 18 seconds is awesome as is 4 stacks of sunder armour. I use force sweep off cooldown, wherever I can get most mileage out of it as a result. Combined with a Sentinel popping Transendance, your healers suddenly have +15% defense of their own when being ganked by Maras. I like the sunder armour from force sweep because, although it doesn't help me too much as I don't do any damage anyway, I'm sure it helps the DPSers and if I'm going to make force sweep one of my priority abilities then I may as well add some extra meat to it.

 

Ultimately, in my simple brain-box, I guess I just take the view that using it all the time makes the enemy do 5% less DPS through misses and take 5% more damage through sunders. This won't actually be true of course, but I'm sure you get what I mean!

 

The question linked to my rambling is around how effective you find the point in Courage essentially. I understand the benefit of Master Focus and the extra absorb from Sheild Spec and as a personal preference I'll probably leave them off my build.

 

Also, just FYI, I saw a post on the forums where some guys tested the shield from Blade Storm. It supposedly absorbs damage to the tune of 5% of your total hp. If that doesn't further fan the flames of your hp addiction, then nothing will!

 

Cheers for the guide. Looking forward to potential future streaming too.



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gratz for the sticky on the gurdian forms glass nice work !

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That is one hell of a guide nj

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Thanks for the detailed reply, appreciate it. I enjoy the theory crafting side of this (again, as a result of your stream.) When it comes to force sweep, I guess I just view it as better (especially with the upgrades) than a Slash in any given situation for the same focus cost, whether the aoe hits 5 targets or 1. If it's a 1 on 1 at a turret I'm solo defending, I view it as a 'free' + 5% to defense (which currently sits around 30% in my gear IIRC) and, although I couldn't prove it, getting 5 stacks of sunder armour in 2 GCDs at the start would I think be comparable to, or better than, the 8% damage buff to MS (which you might only use once in that example) when you add up the damage at the end of that scrap. Focus wise, I'm generally fine, but I always aim to keep a stock of it for focussed defense so I probably underpeform in DPS anyway. I tend to play in 15 second blocks when I'm in a big fight, using taunt, guardian leap, saber throw, leap and free bladestorm pretty robotically. If awe is available (and sensible to use geographically) then I'll always go with that over force sweep as you say. I'll try and dig that link out when I get back from work. I'm pretty sure I googled "blade storm shield absorb 1.3" to find the thread if you want to look it up sooner. Cheers

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Jesus. That wasn't such a wall of text when I wrote it. Damn blacberry. Anyway, feast your goggles at the last post: http://www.swtor.com/community/showthread.php?t=497115&page=3

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Impressive work, Glass. I'll be referring to this heavily as I build up my offset and any time I'm filling an off-tank spot.

 

I had just a few little notes that I'll chip in, but overall, amazing job.

 

1) As Mylex stated, I've heard previously that Blade Barrier does scale off of max HP now. The 'effect details' section for the effect on Torhead back this as well.

 

At this link: http://www.torhead.com/ability/gKcDxKi/blade-barrier

 

Expand the 'Effect Details' tab and take a look at the 2nd-to-last line:

 

AbsorbDamage: SpellType=>Force, StandardHealthPercentMin=>0.05, StandardHealthPercentMax=>0.05, HealingPowerCoefficient=>1, DamageType=>None, AmountPercent=>1

 

Looks to me like it absorbs 5% of your max HP minimum and maximum, and gets no extra coefficient from healing power (willpower).

 

2) In your Gear section, on the topic of Expertise - you state that expertise doesn't have any effect on the damage returned by Guard. I believe this is wrong, though there's still a lot of talk out there about what works and what doesn't.

 

My current understanding of Guard is that the damage is delivered to the 'Guarded' target, and reduced by 5%. This number is then split in half and each unmitigated half is delivered to the 'Guarded' and 'Guarding' target.

Once the damage is split, each character's mitigation is applied to the damage they receive. This includes all damage reduction from armor, talents, expertise, and current buffs (Warding Call, etc.). The damage effect is untyped at this point (not force or tech, so the 25% reduction on Saber Ward doesn't help here), but it DOES carry the damage subtype (elemental/kinetic/energy), so things like Inner Peace will continue to work on Elemental/Internal damage (though armor would not mitigate any of this damage, as is normal for internal/elemental damage).

 

The developers have stated that they would like stats such as Defense and Shield to work on the appropriate types of Guard damage (white damage) received, but have been unable to work that out so far. Currently shield and defense do zero good on damage received by the 'Guarding' target through Guard. Both DO work on the 'Guarded' target, but any attack shielded by the 'Guarded' target does not pass that damage reduction (mitigated by your absorb value) through to the 'Guarding' target. The 'Guarding' target still gets their fully unmitigated half (minus the 5% from Guard) and applies their own reduction to it. Any attack that is "Defended" by the 'Guarded' target is nullified for both targets, as no actual damage was applied.

 

So, because your own mitigation values get presented each time you receive damage via guard, expertise does figure in as a damage reduction mechanism for damage received this way, and stacking it pretty high would help alleviate a small amount of pressure on your healer. Whether it's worth it to stack over 1100 for this purpose rather than keep your BM earpiece/implants/shield generator for the extra HP is a matter of preference. More HP makes you more of a 'mana sponge' for your healers, but also allows you to get more mileage out of your own talents and cooldowns.

 

3) I liked the bit about using Force Kick to interrupt caps (if you can't wait for the GCD). I do this in those situations as well, and have wondered about something (and think we should test it out) when I do. Do you know if "Capture the Turret" is considered an ability? Would the 4 second lockout on Force Kick lock the enemy out of the ability to try to cap again for 4 seconds? I've not gotten conclusive evidence on this question either way, and thought you might know.

 

Edit: Answered by Fluffernut - it does NOT lockout for 4 seconds, tested and confirmed. Must just have been a lot of bads I was kicking when trying to test it.

 

4) I'm in total agreement about not using the "Leap-Push-Leap" combo as fast as possible, though there is another niche situation where it does come in handy, and that's Huttball. You can cover a TON of distance extremely quickly that way if you get a properly aimed Push, and you're completely impossible to stop for the duration of it. Just a little nitpick and probably not worth mentioning in the guide (to avoid confusion mostly), but still probably worth having mentioned somewhere in the thread.

 

5) Edited in: I'd like to see a section in the abilities bit about Slash and Cyclone Slash. Mostly, for Slash, do you have a 'focus cutoff' where once you're over that threshold, it's OK to throw in a Slash or two? I'd imagine you'd want to have enough (2-3) around at all times to be able to activate your more costly abilities at any time (namely Focused Defense and Blade Storm). Maybe at 6 or more Focus you're comfortable throwing out a Slash? 7 Focus? A minimal guideline there might be helpful.

For Cyclone Slash, mostly I'd probably just mention that it should be hotkeyed for stopping caps. It's instant, the animation is fast, and it hits multiple targets in front of you. Ideal cap stopper as far as I'm concerned.

 

Great job again, I'll be excited to see additions. Inspires me to write a DPS Guardian guide! Vigilance, perhaps?



-- Edited by Mace on Wednesday 25th of July 2012 09:08:11 AM

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Ladispute wrote:
The part about Force Sweep being better than Slash in every situation really got me thinking and might make me reevaluate the skill, since Slash is my main focus dump. Unfortunately the ability still struggles to hit most of the time for what you're trying to do, so it'll still only be in corner situations and not every time you would/could use Slash. The problem with the part about 5 stacks of sunder armoer vs 8% Master Strike boost is that you'll still have at least 2 stacks of sunder armor on your target from Sundering Strike before using Master Strike, and then since you don't do very much damage, it's totally possible you get around to stacking another 2 and using Master Strike again. So, instead of 5 sunder armor stacks vs Master Strike we now have a period of 3 more sunder armor stacks, followed by 1 more minus the damage increase and cool down reduction from Master Strike. I think, "when you add up the damage at the end of that scrap" you'd find that the Master Strike talent does more damage.

 

 

This is a bit of a toughie for me. I'm generally a fan of the Purifying Sweep talent, but we have drastically different perspectives on things, as I rarely play your role and you rarely play mine.

 

It would be some very theoretical and tricky math to figure out just how much mileage Purifying Sweep gets, mostly because the situations can vary so wildly. If there are 3 DPS attacking an enemy healer, you'd have to wonder how much more damage and how much quicker the TTK is if they've got 20% sunder up in 2 GCD's rather than 16% in 5 GCDs. Yes, you may waste a stack of sunders this way, but it's also an AoE 4 stack of sunder, which could potentially be a boatload of added damage if you have a Smash Knight somewhere in the area. With how often you're not able to actually throw out sweeps or DPS assists in general as this build, you probably have the right of it.

 

I would call those points very optional and open to personal preference. I'm also a huge fan of Master Focus, and not such a big fan of Courage.

 

 

Ladispute wrote:

2) If you have any evidence that backs this up I'd like to see it. I've always seen my target get hit and then myself take damage and in order for it to work this way, and for expertise to be factored in, a few things must happen: First, you have the attackers damage expertise value applied to the outgoing damage. Secondly, you have the defending guarded person's damage mitigation expertise value weighed against the attacker's damage expertise value, as well as their other defensive stats and armor, to decide how much damage they will take. Then you have the guarder's damage mitigation expertise value weighed against the attacker's damage expertise value based on damage that has already been mitigated through the guarded person's damage mitigation expertise value. So, the damage that the person guarding receives takes 3 different expertise values into account when applying damage. Obviously it's possible to do, and the way it should be, just didn't expect that Bioware was smart enough to pull it off, and therefore thought it didn't work. However, if you can show me specifics that lead you to thinking it works your way then I'd look into upping my expertise value.
3) Definitely does NOT lock them out of capping. It only locks cool downs out, not interacting with objects.
4) Planning on releasing a War Zone guide which will contain all of that stuff. Wanted to keep this purely general and theoretical on purpose.
5) The main purpose of this guide is to give people an idea of how to play a Defensive Guardian properly. Everyone already knows how to spam dps buttons, it's the other subtleties of the role that are somewhat unintuitive and hard to execute. I guess I just took for granted that people could figure out the most basic of abilties and that they should always try and interrupt caps.

2) My understanding of that came from a Dev post in the PvP forums from awhile back. I'll try to find it, it might take awhile.
My understanding is that the 'Guarding' player's received damage wouldn't be at all affected by the 'Guarded' player's mitigation/expertise. You'd have 2 expertise values weighed against each other in 2 cases from 1 hit, though. Might be easiest to just state an example.
Attacker has +20% damage from expertise.
Guarded has +15% damage reduction from expertise and +15% from armor.
Guarding has +20% damage reduction from expertise and +50% from armor.
Attacker hits Guarded with Blade Storm, for a base 3000 (pre-armor and expertise).
Damage is reduced by 5% by Guard, damage is now 2850.
Damage is split 50/50 between Guarded and Guarding - 1425 each.
Guarded's expertise is weighed against Attacker's - Guarded takes +5% damage = 1496 damage.
Guarded's armor DR is applied - 15% damage reduction = 1272 damage.
Guarding's expertise is weighed against Attacker's - Guarding takes +0% damage = 1425 damage.
Guarding's armor is applied  - 50% damage reduction = 713 damage.
Guarded takes 1272 damage while Guarding takes 713. If either one was using any form of damage-reducing cooldown (GBTF, Warding Call, etc.) it applies ONLY to the half of the damage they receive after the 5% mitigated split.
So in our example, assume Guarded uses Saber Ward.
After Guarded's armor is applied, apply 25% damage reduction from Saber Ward (Blade Storm is a force attack). = 954 damage.
Guarding's damage received remains the same.
Guarded takes 954 damage while Guarding takes 713.
Again, I'll try to find the post that outlines it, but I'm relatively certain this is how it works.
3) Yep, agree here.
4) Sounds good.
5) Spamming DPS is easy enough, but there's a difference between spamming slash whenever you have focus for it and actively saving focus for utilities. Also, Cyclone Slash and Force Sweep can both be used to interrupt caps, but Cyclone's animation is much much faster - that's all I was getting at. The ability has its place - whether or not you want to mention it is your call.
Great job again.



-- Edited by Mace on Wednesday 25th of July 2012 12:05:06 PM



-- Edited by Mace on Wednesday 25th of July 2012 12:09:10 PM

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Manhattan
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I'll be updating all of this tonight.

 

Edit: I'll be updating this when I get around to it... lol



-- Edited by Ladispute on Thursday 26th of July 2012 09:41:08 PM

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Manhattan
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Mylex wrote:

Thanks for the detailed reply, appreciate it. I enjoy the theory crafting side of this (again, as a result of your stream.) When it comes to force sweep, I guess I just view it as better (especially with the upgrades) than a Slash in any given situation for the same focus cost, whether the aoe hits 5 targets or 1. If it's a 1 on 1 at a turret I'm solo defending, I view it as a 'free' + 5% to defense (which currently sits around 30% in my gear IIRC) and, although I couldn't prove it, getting 5 stacks of sunder armour in 2 GCDs at the start would I think be comparable to, or better than, the 8% damage buff to MS (which you might only use once in that example) when you add up the damage at the end of that scrap. Focus wise, I'm generally fine, but I always aim to keep a stock of it for focussed defense so I probably underpeform in DPS anyway. I tend to play in 15 second blocks when I'm in a big fight, using taunt, guardian leap, saber throw, leap and free bladestorm pretty robotically. If awe is available (and sensible to use geographically) then I'll always go with that over force sweep as you say. I'll try and dig that link out when I get back from work. I'm pretty sure I googled "blade storm shield absorb 1.3" to find the thread if you want to look it up sooner. Cheers


The part about Force Sweep being better than Slash in every situation really got me thinking and might make me reevaluate the skill, since Slash is my main focus dump. Unfortunately the ability still struggles to hit most of the time for what you're trying to do, so it'll still only be in corner situations and not every time you would/could use Slash. The problem with the part about 5 stacks of sunder armoer vs 8% Master Strike boost is that you'll still have at least 2 stacks of sunder armor on your target from Sundering Strike before using Master Strike, and then since you don't do very much damage, it's totally possible you get around to stacking another 2 and using Master Strike again. So, instead of 5 sunder armor stacks vs Master Strike we now have a period of 3 more sunder armor stacks, followed by 1 more minus the damage increase and cool down reduction from Master Strike. I think, "when you add up the damage at the end of that scrap" you'd find that the Master Strike talent does more damage.

Mace wrote:

1) As Mylex stated, I've heard previously that Blade Barrier does scale off of max HP now. The 'effect details' section for the effect on Torhead back this as well.

2) In your Gear section, on the topic of Expertise - you state that expertise doesn't have any effect on the damage returned by Guard. I believe this is wrong, though there's still a lot of talk out there about what works and what doesn't.

3) I liked the bit about using Force Kick to interrupt caps (if you can't wait for the GCD). I do this in those situations as well, and have wondered about something (and think we should test it out) when I do. Do you know if "Capture the Turret" is considered an ability? Would the 4 second lockout on Force Kick lock the enemy out of the ability to try to cap again for 4 seconds? I've not gotten conclusive evidence on this question either way, and thought you might know.

4) I'm in total agreement about not using the "Leap-Push-Leap" combo as fast as possible, though there is another niche situation where it does come in handy, and that's Huttball. You can cover a TON of distance extremely quickly that way if you get a properly aimed Push, and you're completely impossible to stop for the duration of it. Just a little nitpick and probably not worth mentioning in the guide (to avoid confusion mostly), but still probably worth having mentioned somewhere in the thread.

5) Edited in: I'd like to see a section in the abilities bit about Slash and Cyclone Slash. Mostly, for Slash, do you have a 'focus cutoff' where once you're over that threshold, it's OK to throw in a Slash or two?


1) Ok, I'll redo that section here in a bit.
2) If you have any evidence that backs this up I'd like to see it. I've always seen my target get hit and then myself take damage and in order for it to work this way, and for expertise to be factored in, a few things must happen: First, you have the attackers damage expertise value applied to the outgoing damage. Secondly, you have the defending guarded person's damage mitigation expertise value weighed against the attacker's damage expertise value, as well as their other defensive stats and armor, to decide how much damage they will take. Then you have the guarder's damage mitigation expertise value weighed against the attacker's damage expertise value based on damage that has already been mitigated through the guarded person's damage mitigation expertise value. So, the damage that the person guarding receives takes 3 different expertise values into account when applying damage. Obviously it's possible to do, and the way it should be, just didn't expect that Bioware was smart enough to pull it off, and therefore thought it didn't work. However, if you can show me specifics that lead you to thinking it works your way then I'd look into upping my expertise value.
3) Definitely does NOT lock them out of capping. It only locks cool downs out, not interacting with objects.
4) Planning on releasing a War Zone guide which will contain all of that stuff. Wanted to keep this purely general and theoretical on purpose.
5) The main purpose of this guide is to give people an idea of how to play a Defensive Guardian properly. Everyone already knows how to spam dps buttons, it's the other subtleties of the role that are somewhat unintuitive and hard to execute. I guess I just took for granted that people could figure out the most basic of abilties and that they should always try and interrupt caps.


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Ladispute wrote:
I think, "when you add up the damage at the end of that scrap" you'd find that the Master Strike talent does more damage.

I'll bow to your judgement on this, you're certainly the expert! Once again, thanks for writing this awesome guide and thanks for the replies.

 

On the point about guarded damage, I'm not sure if you have seen this:

TankingTOR:
When we guard another character 50% of the damage is transferred back to us. How is the damage we take calculated? Is it mitigated on the target first and we get a flat 50% of their damage, or is it unmitigated initially, transferred to us, then mitigated by our gear? Does our shield have any effect on this damage?

Austin: When a player attacks an ally that you are guarding, that player’s attack is split. The damage dealt is halved, with one half going to you and the other half going to your guarded ally. These two attacks are treated separately and individually; each of you applies your own avoidance and mitigation to the incoming attack. This does include all available avenues of survivability, with shields being no exception.

http://www.tankingtor.com/2012/05/swtor-tanking-specific-interview-with.html

 

If you read the earlier part about shields and defense etc, then it seems to suggest that you have the chance parry/deflect your portion of a white attack that your guarded friend takes, that if it gets past that point then you have a chance to shield (or conversely the attacker has a chance to crit) and that after that the damage is calculated, taking all your mitigations (I guess including expertise?) into account.

I'll be honest, I can't say I've ever noticed that I've parried an attack that my healer has been hit with. I've certainly never had the Riposte proc unless I've been hit directly and parried it.

 

 



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Mylex wrote:
On the point about guarded damage, I'm not sure if you have seen this:
TankingTOR:
When we guard another character 50% of the damage is transferred back to us. How is the damage we take calculated? Is it mitigated on the target first and we get a flat 50% of their damage, or is it unmitigated initially, transferred to us, then mitigated by our gear? Does our shield have any effect on this damage?

Austin: When a player attacks an ally that you are guarding, that player’s attack is split. The damage dealt is halved, with one half going to you and the other half going to your guarded ally. These two attacks are treated separately and individually; each of you applies your own avoidance and mitigation to the incoming attack. This does include all available avenues of survivability, with shields being no exception.

http://www.tankingtor.com/2012/05/swtor-tanking-specific-interview-with.html

If you read the earlier part about shields and defense etc, then it seems to suggest that you have the chance parry/deflect your portion of a white attack that your guarded friend takes, that if it gets past that point then you have a chance to shield (or conversely the attacker has a chance to crit) and that after that the damage is calculated, taking all your mitigations (I guess including expertise?) into account.

I'll be honest, I can't say I've ever noticed that I've parried an attack that my healer has been hit with. I've certainly never had the Riposte proc unless I've been hit directly and parried it.


Huh, very interesting. I'll try and test this by getting some imps on Ilum to attack my guarded target for a while and see exactly what happens. I'll try with different expertise too, and all different kinds of combinations, and will let you guys know what I find.



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Wow, that reply of mine is ugly. Reformatting that now.



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I'd say for a guardian you should be using sweep instead of slash to focus dump unless there is cc up.  It's yellow damage, has a good aoe, is considered a force attack for accuracy and if you're guarding a healer you can usually hit a few dps.  Or you can always save it for when the enemy is on the node. (which is what I do) or when attacking a guarded healer.

Slash makes sense for watchmen sent's more, we get 1 focus refunded per use and it can reset our cauterize, our dot/snare.  It's still low on focus dump priority, in fact, I'd use it behind reposite even at this point.

Dritz



-- Edited by Dritzfury on Thursday 26th of July 2012 10:39:16 PM

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Dritzfury wrote:

I'd say for a guardian you should be using sweep instead of slash to focus dump unless there is cc up.  It's yellow damage, has a good aoe, is considered a force attack for accuracy and if you're guarding a healer you can usually hit a few dps.  Or you can always save it for when the enemy is on the node. (which is what I do) or when attacking a guarded healer.

Slash makes sense for watchmen sent's only, we get 1 focus refunded per use and it can reset our cauterize, our dot/snare.  It's still low on focus dump priority, in fact, I'd use it behind reposite even at this point.

Dritz


 Slash isn't even on my bars anymore.  I have plenty of other ways to spend.



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The tor link is all jacked up. 27/2/8 not sure what your going in for the 2/8 and then 4 left over points.

Thanks.



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Anonymous wrote:

The tor link is all jacked up. 27/2/8 not sure what your going in for the 2/8 and then 4 left over points.

Thanks.


Check out my Asmrrobot.com link, that has everything correct and up to date.



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wow great guide well done !!!

i got a noob question though :\

could you tell me what r the correct time to use each def skill (am still new to swtor and i dont know how to use my def class against each class) ? ,  is there skills should be combo with others and some skills should not be combo and must use it alone or just use them all at the same time ? 

1-Focuse Defense/EnragedDefense

2-Saber Ward

3-Warding Call/Invincible

4-Enure/Endure Pain
 



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Anonymous wrote:

wow great guide well done !!!

i got a noob question though :\

could you tell me what r the correct time to use each def skill (am still new to swtor and i dont know how to use my def class against each class) ? ,  is there skills should be combo with others and some skills should not be combo and must use it alone or just use them all at the same time ? 

1-Focuse Defense/EnragedDefense

2-Saber Ward

3-Warding Call/Invincible

4-Enure/Endure Pain
 


You basically just want to have an even distribution of damage mitigation. You never want to use them all at once because they start having diminishing returns when stacked. For example, if you use both Saber Ward and Warding Call at the same time you're taking 40% less damage from attacks, but also dodging/parrying/deflecting most attacks so that Warding Call is preventing less damage than it would be on its own. Also, if you spread out the abilities then you have a more even distribution of incoming damage which is easier for your healer to heal you through. If you use them all at once you take very little damage for about 10 seconds and then after that take a large amount of unmitigated damage which is harder on your healer. There's no real rules for using these abilties though, you kind of just know when to use them. Use them if you need to stay alive to defend a node or you're being focused and need help. Just use common sense, I guess.



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Thanks for a great post!  PVP tanking is rare, as far as I have seen, but I have loved it on my Jugg since day one.  Glad to see that my concepts are on par.



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Will be streaming rateds tonight around 7pm EST along with a Q&A session for all those interested! Hope to see you there!

http://www.twitch.tv/ladisputepvp

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Hi, Glass

I just thought id register to say Hello from England and what an amazing guild you have done, I'm so glad I stumbled on your youtube video.

I have a question regarding the gearing section, I know you talk about BIS stuff And while very valuable when I start to get those items but would you bother to re-mod the battlemaster gear as I've only just started doing pvp due to getting bored of pve on my warrior.

also what proffession would you recommend for a casual pvper ?

Thanks in advance.

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Jimmeh wrote:

Hi, Glass

I just thought id register to say Hello from England and what an amazing guild you have done, I'm so glad I stumbled on your youtube video.

I have a question regarding the gearing section, I know you talk about BIS stuff And while very valuable when I start to get those items but would you bother to re-mod the battlemaster gear as I've only just started doing pvp due to getting bored of pve on my warrior.

also what proffession would you recommend for a casual pvper ?

Thanks in advance.


Hey man, thanks!

I mean usually it's not worth it since then you'd have to remod two sets of gear but if you think you'll never be getting War Hero then maybe it's worth it. I'm not sure about which mods/enhancements to get for that gear though, sorry. As far as professions go, either Biochem to make the Exotech stims or Cybertech to make the grenades.



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Thanks for your reply,

I think I will get the BM set and see how it goes using your stats as a starting point, started using some of your tips and already seen an improvement in my game play and I have been watching your video trying to see what skills I can remove from my already clustered bars, just its hard to work out the warriors mirrored skills from the guardians icons.

Cyber it is then as i have bio on my operative alt.

Thanks again for the advice and guide

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Hi, my name is NeekO'Nhap in SWTOR and i play in "Profecy of Five" server. awesome guide GJ. Can i make a question? Im playing with a Guardian lv 30, but i dont know how to set my ability points. I want to follow the 27/2/12 path, any suggestion?

Thanks for your reply and sorry if my english is poor, I speak better in spanish languaje.

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Thanks for the guide! I don't know if you realize how much of a help this is! I first came upon it in August and it helped me to drastically improve my PvP.

I was wondering if you will be updating this anytime soon with the the gear updates in 1.4? I think there will be new PvP gear "soon" also.

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Jobotoo wrote:

Thanks for the guide! I don't know if you realize how much of a help this is! I first came upon it in August and it helped me to drastically improve my PvP.

I was wondering if you will be updating this anytime soon with the the gear updates in 1.4? I think there will be new PvP gear "soon" also.


 

Hey, glad the guide helped you out - that's why it's here! Unfortunately I quit SWTOR over a month ago so there won't be any updates to this. I don't ever plan on playing again either so this is all I have to say about the Guardian. Anyways, good luck and have fun!

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marwan07 wrote:
Glassjaw wrote:
Jobotoo wrote:

Thanks for the guide! I don't know if you realize how much of a help this is! I first came upon it in August and it helped me to drastically improve my PvP.

I was wondering if you will be updating this anytime soon with the the gear updates in 1.4? I think there will be new PvP gear "soon" also.


 

Hey, glad the guide helped you out - that's why it's here! Unfortunately I quit SWTOR over a month ago so there won't be any updates to this. I don't ever plan on playing again either so this is all I have to say about the Guardian. Anyways, good luck and have fun!


 hey glass i know u quit the game but was wondering did u change all the enhancements  to abs/shield cuz i remember u had them as def/shield cuz the link show them as abs/shield just got back to the game and gearing my guardian :)


Hey man, welcome back. Well while I said I'd never play again, we all played together for the month of December and it was pretty fun. However I got full Elite Warlord within a couple weeks of the patch and we didn't have the right comp for rateds (read: smash juggs and bubble sorcs) so I ended up leaving again, at least until the expansion. There's just not much to do in that game, so it's hard to hold my attention more than a few weeks. 

Anyways, like I said, i had fully optimized EWH gear which you can get from using the mods/enhancements from the EWH Gloves. Also upgrade your 25/26 armorings with new 27s. Once you do that you can start trading out some of that defense with the shield mods (forget which piece) to even out your stats. 

To answer your question, and elaborate more about that last point, I found that by dropping some defense (~1%) and replacing it with comparable shield mods/enh that you could gain around 7-8% shield chance which seems to me to be a good trade off. Don't go too overboard though as shield is def your worst stat and defense your best.

Hope that helps and if you have any specific questions feel free to ask and I can log in and get you names/numbers.

 

EDIT: on my phone, corrected some spelling errors.



-- Edited by Glassjaw on Tuesday 15th of January 2013 11:51:24 PM

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Glassjaw wrote:
Jobotoo wrote:

Thanks for the guide! I don't know if you realize how much of a help this is! I first came upon it in August and it helped me to drastically improve my PvP.

I was wondering if you will be updating this anytime soon with the the gear updates in 1.4? I think there will be new PvP gear "soon" also.


 

Hey, glad the guide helped you out - that's why it's here! Unfortunately I quit SWTOR over a month ago so there won't be any updates to this. I don't ever plan on playing again either so this is all I have to say about the Guardian. Anyways, good luck and have fun!


 hey glass i know u quit the game but was wondering did u change all the enhancements  to abs/shield cuz i remember u had them as def/shield cuz the link show them as abs/shield just got back to the game and gearing my guardian :)



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Glassjaw wrote:
marwan07 wrote:
Glassjaw wrote:
Jobotoo wrote:

Thanks for the guide! I don't know if you realize how much of a help this is! I first came upon it in August and it helped me to drastically improve my PvP.

I was wondering if you will be updating this anytime soon with the the gear updates in 1.4? I think there will be new PvP gear "soon" also.


 

Hey, glad the guide helped you out - that's why it's here! Unfortunately I quit SWTOR over a month ago so there won't be any updates to this. I don't ever plan on playing again either so this is all I have to say about the Guardian. Anyways, good luck and have fun!


 hey glass i know u quit the game but was wondering did u change all the enhancements  to abs/shield cuz i remember u had them as def/shield cuz the link show them as abs/shield just got back to the game and gearing my guardian :)


Hey man, welcome back. Well while I said I'd never play again, we all played together for the month of December and it was pretty fun. However I got full Elite Warlord within a couple weeks of the patch and we didn't have the right comp for rateds (read: smash juggs and bubble sorcs) so I ended up leaving again, at least until the expansion. There's just not much to do in that game, so it's hard to hold my attention more than a few weeks. 

Anyways, like I said, i had fully optimized EWH gear which you can get from using the mods/enhancements from the EWH Gloves. Also upgrade your 25/26 armorings with new 27s. Once you do that you can start trading out some of that defense with the shield mods (forget which piece) to even out your stats. 

To answer your question, and elaborate more about that last point, I found that by dropping some defense (~1%) and replacing it with comparable shield mods/enh that you could gain around 7-8% shield chance which seems to me to be a good trade off. Don't go too overboard though as shield is def your worst stat and defense your best.

Hope that helps and if you have any specific questions feel free to ask and I can log in and get you names/numbers.

 

EDIT: on my phone, corrected some spelling errors.



-- Edited by Glassjaw on Tuesday 15th of January 2013 11:51:24 PM


 

thx for the replay, do u mind updating ur link me and some freinds and some guldis still using it and they ask me to ask u if u can update it am sure it will be helpfull for us and the other players posted in here :)

thx in advanced



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marwan07 wrote:
Glassjaw wrote:
marwan07 wrote:
Glassjaw wrote:
Jobotoo wrote:

Thanks for the guide! I don't know if you realize how much of a help this is! I first came upon it in August and it helped me to drastically improve my PvP.

I was wondering if you will be updating this anytime soon with the the gear updates in 1.4? I think there will be new PvP gear "soon" also.


 

Hey, glad the guide helped you out - that's why it's here! Unfortunately I quit SWTOR over a month ago so there won't be any updates to this. I don't ever plan on playing again either so this is all I have to say about the Guardian. Anyways, good luck and have fun!


 hey glass i know u quit the game but was wondering did u change all the enhancements  to abs/shield cuz i remember u had them as def/shield cuz the link show them as abs/shield just got back to the game and gearing my guardian :)


Hey man, welcome back. Well while I said I'd never play again, we all played together for the month of December and it was pretty fun. However I got full Elite Warlord within a couple weeks of the patch and we didn't have the right comp for rateds (read: smash juggs and bubble sorcs) so I ended up leaving again, at least until the expansion. There's just not much to do in that game, so it's hard to hold my attention more than a few weeks. 

Anyways, like I said, i had fully optimized EWH gear which you can get from using the mods/enhancements from the EWH Gloves. Also upgrade your 25/26 armorings with new 27s. Once you do that you can start trading out some of that defense with the shield mods (forget which piece) to even out your stats. 

To answer your question, and elaborate more about that last point, I found that by dropping some defense (~1%) and replacing it with comparable shield mods/enh that you could gain around 7-8% shield chance which seems to me to be a good trade off. Don't go too overboard though as shield is def your worst stat and defense your best.

Hope that helps and if you have any specific questions feel free to ask and I can log in and get you names/numbers.

 

EDIT: on my phone, corrected some spelling errors.



-- Edited by Glassjaw on Tuesday 15th of January 2013 11:51:24 PM


 

thx for the replay, do u mind updating ur link me and some freinds and some guldis still using it and they ask me to ask u if u can update it am sure it will be helpfull for us and the other players posted in here :)

thx in advanced


Sure no prob. Should be done by tomorrow afternoon.



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Glassjaw wrote:
marwan07 wrote:
Glassjaw wrote:
marwan07 wrote:
Glassjaw wrote:
Jobotoo wrote:

Thanks for the guide! I don't know if you realize how much of a help this is! I first came upon it in August and it helped me to drastically improve my PvP.

I was wondering if you will be updating this anytime soon with the the gear updates in 1.4? I think there will be new PvP gear "soon" also.


 

Hey, glad the guide helped you out - that's why it's here! Unfortunately I quit SWTOR over a month ago so there won't be any updates to this. I don't ever plan on playing again either so this is all I have to say about the Guardian. Anyways, good luck and have fun!


 hey glass i know u quit the game but was wondering did u change all the enhancements  to abs/shield cuz i remember u had them as def/shield cuz the link show them as abs/shield just got back to the game and gearing my guardian :)


Hey man, welcome back. Well while I said I'd never play again, we all played together for the month of December and it was pretty fun. However I got full Elite Warlord within a couple weeks of the patch and we didn't have the right comp for rateds (read: smash juggs and bubble sorcs) so I ended up leaving again, at least until the expansion. There's just not much to do in that game, so it's hard to hold my attention more than a few weeks. 

Anyways, like I said, i had fully optimized EWH gear which you can get from using the mods/enhancements from the EWH Gloves. Also upgrade your 25/26 armorings with new 27s. Once you do that you can start trading out some of that defense with the shield mods (forget which piece) to even out your stats. 

To answer your question, and elaborate more about that last point, I found that by dropping some defense (~1%) and replacing it with comparable shield mods/enh that you could gain around 7-8% shield chance which seems to me to be a good trade off. Don't go too overboard though as shield is def your worst stat and defense your best.

Hope that helps and if you have any specific questions feel free to ask and I can log in and get you names/numbers.

 

EDIT: on my phone, corrected some spelling errors.



-- Edited by Glassjaw on Tuesday 15th of January 2013 11:51:24 PM


 

thx for the replay, do u mind updating ur link me and some freinds and some guldis still using it and they ask me to ask u if u can update it am sure it will be helpfull for us and the other players posted in here :)

thx in advanced


Sure no prob. Should be done by tomorrow afternoon.


 great thx !



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Whoops, forgot about doing this earlier. Here's the updated link:

http://swtor.askmrrobot.com/character/76d4572d-bd1c-4a76-86a5-0048c1036a33

Basically buy all the new gear (except for pants, belt and bracers since you'll want to buy the new Guardian Armoring 27s for those) for the increased stats on the armorings (have to buy the Vindicator pieces for the gloves and boots for the set bonus) and then start buying tons of gloves since they have the best Mod/Enh. That's as far as I got but after that you can then buy some EWH Boots and switch the mods over to some pieces of gear until you have a good balance of Defense Vs. Shield Absorption like I was talking about in my earlier post.

Anyways, hope this helps! Good luck!



-- Edited by Glassjaw on Friday 18th of January 2013 04:37:54 AM

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Glassjaw wrote:

Whoops, forgot about doing this earlier. Here's the updated link:

http://swtor.askmrrobot.com/character/76d4572d-bd1c-4a76-86a5-0048c1036a33

Basically buy all the new gear (except for pants, belt and bracers since you'll want to buy the new Guardian Armoring 27s for those) for the increased stats on the armorings (have to buy the Vindicator pieces for the gloves and boots for the set bonus) and then start buying tons of gloves since they have the best Mod/Enh. That's as far as I got but after that you can then buy some EWH Boots and switch the mods over to some pieces of gear until you have a good balance of Defense Vs. Shield Absorption like I was talking about in my earlier post.

Anyways, hope this helps! Good luck!



-- Edited by Glassjaw on Friday 18th of January 2013 04:37:54 AM


 thx man for updating it, so i tryed to balance def vs shield abs  droped, droped 1% shield and gained 7% shield abs by rplacing the 2 def mods on head and chest with abs mods from EWH boots, if i understand u correctly this is enough and worth trading the 1% def to 7% shield abs

http://swtor.askmrrobot.com/character/6b3bdfd7-01b8-445a-9f26-5715b1cc9136

thx for ur time man :)




-- Edited by marwan07 on Friday 18th of January 2013 05:45:05 AM

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marwan07 wrote:
Glassjaw wrote:

Whoops, forgot about doing this earlier. Here's the updated link:

http://swtor.askmrrobot.com/character/76d4572d-bd1c-4a76-86a5-0048c1036a33

Basically buy all the new gear (except for pants, belt and bracers since you'll want to buy the new Guardian Armoring 27s for those) for the increased stats on the armorings (have to buy the Vindicator pieces for the gloves and boots for the set bonus) and then start buying tons of gloves since they have the best Mod/Enh. That's as far as I got but after that you can then buy some EWH Boots and switch the mods over to some pieces of gear until you have a good balance of Defense Vs. Shield Absorption like I was talking about in my earlier post.

Anyways, hope this helps! Good luck!



-- Edited by Glassjaw on Friday 18th of January 2013 04:37:54 AM


 thx man for updating it, so i tryed to balance def vs shield abs  droped, droped 1% shield and gained 7% shield abs by rplacing the 2 def mods on head and chest with abs mods from EWH boots, if i understand u correctly this is enough and worth trading the 1% def to 7% shield abs

http://swtor.askmrrobot.com/character/6b3bdfd7-01b8-445a-9f26-5715b1cc9136

thx for ur time man :)




-- Edited by marwan07 on Friday 18th of January 2013 05:45:05 AM


Yep, looks good.



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Just wanted to say that I really appreciate your in depth guide. I also watched your video and had a question.

Your UI, it looks like you have 2 keys mapped to the same button. I mean, you have 2 abilities both using the number "1" key mapping. How do you do that? Everytime I try it, it unmaps the other hotkey. I totally like the way you have done that because while 1 ability is on cool down, you are able to use the other with the same key. It looks like you have Sundering Strike on the top row and Strike on the bottom row, both mapped to the number "1".

Thanks in advance.

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Watcher
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I am sorry, but this guide is no longer valid.

Ladispute has been caught cheating in the following video by another guild.

http://www.youtube.com/watch?v=JNXQwQCBnN0

There is no mistaking his actions in that huttball for anything other than hacks.

He is to embarrassed to show himself in any swtor discussions, so I would like to let you know that you should find another guide

Good Day sir.

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Manhattan
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Virentius wrote:

Just wanted to say that I really appreciate your in depth guide. I also watched your video and had a question.

Your UI, it looks like you have 2 keys mapped to the same button. I mean, you have 2 abilities both using the number "1" key mapping. How do you do that? Everytime I try it, it unmaps the other hotkey. I totally like the way you have done that because while 1 ability is on cool down, you are able to use the other with the same key. It looks like you have Sundering Strike on the top row and Strike on the bottom row, both mapped to the number "1".

Thanks in advance.


 My guess is that he uses a mouse with more than 2 buttons. The game labels them as "1, 2, 3" etc without referencing that those keys belong to the mouse.



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Xinika the Omnispawna
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Virentius wrote:

Just wanted to say that I really appreciate your in depth guide. I also watched your video and had a question.

Your UI, it looks like you have 2 keys mapped to the same button. I mean, you have 2 abilities both using the number "1" key mapping. How do you do that? Everytime I try it, it unmaps the other hotkey. I totally like the way you have done that because while 1 ability is on cool down, you are able to use the other with the same key. It looks like you have Sundering Strike on the top row and Strike on the bottom row, both mapped to the number "1".

Thanks in advance.


 I believe he uses a special mouse.



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Newling
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I see. I was hoping that there was a way to map 2 hotkeys to the same button. The only way I had thought of being able to do that was with a multi-button function on my G13 or my G500 mouse, but it never works out well.

Regardless of the allegations against Ladispute, the guide is extremely helpful anyway.

Thanks,

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Manhattan
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LOOOOOOOOOOOOOOOOL Amigo.

Ya, I use a Razr Naga and the game labels them as the same key.

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